BONE DEVIL (OSYLUTH)
{{Monster Table
| creature=
| style=
| size=Large | type= Outsider (Evil, Extraplanar, Lawful)
| hd= 10d8+50 | hp=95
| init= +9
| speed= 40 ft. (8 squares)
| ac= 25 (–1 size, +5 Dex, +11 natural) | touch= 14 | flat=20
| bab= +10 | grapple=+19
| at= Bite +14 melee (1d8+5)
| full_at= Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)
| space= 10 ft. | reach=10 ft.
| sa= Spell-like abilities, fear aura, poison, summon devil
| sq= Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.
| fort= +12 | ref= +12 | will= +11
| str=21| dex=21| con=21| int=14| wis=14 | cha=14
| skills= Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)
| feats= Alertness, Improved Initiative, Iron Will, Multiattack
| env= A lawful evil-aligned plane
| org= Solitary, team (2–4), or squad (6–10)
| cr= 9
| treas= Standard
| align= Always lawful evil
| adv= 11–20 HD (Large); 21–30 HD (Huge)
| la= —
}}
Bone devils stand about 9 feet tall and weigh about 500 pounds.
COMBAT
Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.
A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Consitution-based. Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.'''Summon Devil (Sp):''' Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR9 Category:Evil Alignment Category:Evil Subtype Category:Extraplanar Subtype Category:Large Size Category:Lawful Evil-Aligned Plane Category:Lawful Alignment Category:Lawful Subtype Category:Outsider Type Category:Devil Category:Fiend Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}